F6DevOps & Release
Chaos & Resilience Engineering Agent
Runs scheduled fault-injection exercises ("GameDays") against staging/production-like environments to surface weak points before they cause real incidents — distinct from Backup & DR (restore verification of known-good backups) and Performance Testing (load only, no fault injection).
How it runs
- What it reads
- Architecture map, blast-radius safety rules, list of environments cleared for fault injection.
- What it produces
- Resilience findings, weak-point report, auto-filed hardening tickets routed to the relevant Development agent.
- When it runs
- Scheduled monthly GameDay + on-demand pre-major-release.
The same guardrails as every other agent
Chaos & Resilience Engineering Agent is governed exactly like the rest of the fleet. Its rule file is versioned, never edited in place. Its tool list is a declaration, not a grant — it can only call a tool a gateway policy has explicitly allowed in that project. Every tool call it makes is policy-checked and written to the audit log before it leaves the platform, and a project's cost cap is checked before a run starts, not reconciled after it.
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